Detail-oriented Digital Painter with two years of faculty-directed production experience, a proven ability to develop materials for 3D models, creating efficient UV maps, and painting/editing procedural and photographic imagery, and a background in PBR workflow for games and film.
Skills
TexturingSurfacingMaterialsUV Mapping3D ModelingLow-poly ModelingProp ModelingWeapon ModelingShadersProceduralGame Development