Part 1 of the Double Agent set.
As part of my Third Year Capstone, I collaborated with students in the Game Development program to produce a co-op stealth multiplayer game named Double Agent. I was the primary surfacing artist on the project, taking models produced by the team's two modelers and making them work in Unreal with their texture maps and materials. We utilized heavy Material Instancing based on a master PBR material created by our technical artist, which was modified further to accommodate toggle-able emissives, alphas and adjustable colour tint & adjustable roughness/metalness. The textures are mildly channel-packed, with AO, Metalness and Roughness combined into a single .png file for efficiency.
This set is tentatively called 'Living', as it's typical living-like furniture, such as chairs and tables. As the first level of the game is an old mansion, the furniture in this set is loosely based on the Victorian era, which is reflected in the textiles and the ageing on the wood.
Check out Part 2 here: https://www.artstation.com/artwork/lxdvvk